![]() It then makes him look to see the description. This little trigger teleports the actor to another place when he enters the %FORCE% OFORCE WFORCE MFORCE TRIGEDIT-FORCE TRIG-FORCEįorce the victim to perform a particular command. The mobile will begin following the victim without the revealing "startsįollowing you" message. %FOLLOWER% TRIG-FOLLOW MFOLLOW %MASTER% MASTER %SELF.FOLLOWER% %SELF.MASTER% %FOLLOW% %MASTER.FOLLOWER% %MASTER.FIGHTING% NOTE: When used with mobs make sure the mobs can see the players. To send a blank line use: %send% ?tor% \ Zoneecho echoes message to the entire zone. Message will be sent to all characters in the room with victim, except for Message is sent to all characters in the same room that this trigger is executing in. Room - value is the vnum of the room this direction leads toĮxample: 17, 23603, 53429, ?HOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO Name - value is the name of the door in the specified direction. Key - value is the vnum of the key to the door in this direction. Purge - remove the exit in the direction specified - no value neededĭescription - value will become the new exit descriptionįlags - value will be the new door flags bitvector as defined here:Ī - Exit is a door that can be opened and closed. If the door does not exist first, a new door will be created.įield is what property of the door is being changed. Directionĭetermines which door is being changed, and can be north, south, east, west, Used for adding, deleting, and modifying doors in room vnum. %DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT TRIGEDIT-DOORS TRIGEDIT-MENU-DOORS SECRET-DOORS TRIG-DOOR %EXIT% ?mage% ?tor% %stunned% - leaving the player stunned, but will recoverĮval random_up_to_stunned %%random.%stunned%%%Įval num_hitp ?tor.hitp%/2 - calculate half of hitpoints and then damageĮxample: 16, 51, 3008, 1600, also: DAMAGE, GUNS, DEATH Set stunned ?tor.hitp% - evaluate all hitpoints and then damage ?mage% ?tor% %random.20% - cause 1-20 points damage randomly ?mage% ?tor% 20 - cause 20 points damage ?mage% ?tor% -20 - cause 20 points of healing This requires an actor to damage, so if it is a random The amount can be negative, toĬreate a healing effect. Using %at% will perform the command in the room where target is found.Įxample: 19, ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGEĬause amount points of damage to victim. See Examples: 7505, WAT MAT OAT %MAT% %WAT% %OAT% %asound% You hear a blood chilling howl from nearby. Trigger Type: Random, Numeric Arg: 10, Arg list: None The message is sent to all surrounding rooms. Use ! to repeat the last command typed #0 ![]()
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